Mar 15, 2006, 02:25 AM // 02:25
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#21
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Academy Page
Join Date: Feb 2006
Guild: [SDC]
Profession: A/
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What new armour is this? Were can you get it?
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Mar 15, 2006, 02:40 AM // 02:40
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#22
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Perfectly Elocuted
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New armor is in Factions.
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Mar 15, 2006, 03:21 AM // 03:21
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#23
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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in case u haven't seen the pics yet...
Male Ranger Armour :
Female Ranger Armour :
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Mar 15, 2006, 05:43 AM // 05:43
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#24
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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I was just playing at HA, and a player has informed me that warrior will have 100 AL armour at the req of 13 STR.
If they have 100 AL, I dont see the new ranger armours are considered as unfair advantage as some have said in the pass posts.
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Mar 15, 2006, 05:56 AM // 05:56
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#25
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Banned
Join Date: Apr 2005
Location: In my head
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Not an unfair advantage? If the benefits are global, it's possible to have:
70 Armor
+ 30 Armor against elements
+ 10 Armor when in stance
+ 10 Armor when under a preparation
+ 10 energy from Druid's (chest and legs)
That's 90 Armor overall +30 against elemental plus the energy
I don't want my Ranger unfairly overpowered, thank you. But I still doubt that the benefits are global.
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Mar 15, 2006, 05:56 AM // 05:56
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#26
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Warriors have always been able to achieve 100 AL under certain circumstances. Whereas previously it was limited by damage type, now you will have the option to have it limited by Strength. Considering that many warrior builds simply can't afford 13 strength, it's a fair trade.
Having a global benefit from the new ranger armors, however, would in fact be a bug any way you look at it. It is a bug just as surely as the warrior's Knight Armor having global absorbtion is a bug. What AL you ultimately achieve is besides the point. The point is that if armor gives a global benefit it actually penalizes someone for using mutliple pieces of said armor and goes directly against what ANet intended for the armor. If they intended it to all be global, then they would have only made one piece of armor from each set so that you would combine them.
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Mar 15, 2006, 06:02 AM // 06:02
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#27
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Banned
Join Date: Apr 2005
Location: In my head
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That's a really good point, Jenosavel. That explaination definately clears up any doubt that any global effect would be a bug.
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Mar 15, 2006, 07:40 AM // 07:40
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#28
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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I dont personally see how this is a "bug anyway you look at it". But I like to understand your way of thinking, if you could expand this a little more, I would be greatful.
I mean, "Warriors have always been able to achieve 100 AL under certain circumstances". Same apply to the new pvp ranger armour, you do get the benifits only under a certain circumstances.
"The point is that if armor gives a global benefit it actually penalizes someone for using mutliple pieces of said armor and goes directly against what ANet intended for the armor."
What is Anet's intention in their armour design for the ranger? And where have you read that from?
Thanks.
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Mar 15, 2006, 08:51 AM // 08:51
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#29
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Banned
Join Date: Apr 2005
Location: In my head
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Well obviously the armors were meant to be used as a set. Not that you HAVE to, but that's the intent of making sets...so they would be worn together. The point is that if the effects are global, it gives a huge disadvantage to wearing just the one set. No one would ever just wear an unmixed armor set then.
I really don't see how you need much more convincing of that....or how you can have trouble understanding that.
Oh and by the way...warriors are SUPPOSED to have the highest armor. I dont know why you've been comparing their armor to Rangers.
Last edited by Eet GnomeSmasher; Mar 15, 2006 at 08:53 AM // 08:53..
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Mar 15, 2006, 10:11 AM // 10:11
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#30
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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"Well obviously the armours were meant to used as a set".
I think that’s rather subjective.
"Oh and by the way...warriors are SUPPOSED to have the highest armor. I don’t know why you've been comparing their armor to Rangers."
Dependent on the contrast with others classes. When you have mentioned "unfair advantage", this would mean you are comparing with others.
"I really don't see how you need much more convincing of that....or how you can have trouble understanding that."
Overall, the impression I find from your posts have taken quite a personal
view, I am getting a feeling that you are rather desperate to convince your view on others, or pick a target to debate the matter with. At the moment, I just not yet see much valuable explanations from them, thus don’t find them overly helpful.
Perhaps another person could aid me in this matter.
Thanks.
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Mar 15, 2006, 11:51 AM // 11:51
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#31
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Eet GnomeSmasher
Well obviously the armors were meant to be used as a set. Not that you HAVE to, but that's the intent of making sets...so they would be worn together. The point is that if the effects are global, it gives a huge disadvantage to wearing just the one set. No one would ever just wear an unmixed armor set then.
I really don't see how you need much more convincing of that....or how you can have trouble understanding that.
Oh and by the way...warriors are SUPPOSED to have the highest armor. I dont know why you've been comparing their armor to Rangers.
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Problem solved.
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Mar 15, 2006, 01:14 PM // 13:14
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#32
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Academy Page
Join Date: Mar 2006
Location: The Netherlands
Guild: The Moon Wailers
Profession: R/
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its a shame realy that factions is so detailed and have more armor thingys on the armor.. i realy think they should make the first campaign better, or else everyone stays in cantha for the whole time, because everthing there is nicer
than the first campaign dont look stupid anymore
fow female armor isnt that reaaly nice at all, but i know for sure that in factions there are 10 times prettier armors.. unfortuanly...
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Mar 15, 2006, 01:28 PM // 13:28
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#33
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Desert Nomad
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
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Quote:
Originally Posted by Valerius
in case u haven't seen the pics yet...
Male Ranger Armour :
Female Ranger Armour :
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Is there pictures like this avalable on the forums somewhere for the other classes?
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Mar 15, 2006, 03:11 PM // 15:11
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#34
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Romeo, I think you're missing something important in this conversation, and I'll chalk it up to you being a (relatively) new GW player, so don't take this personally.
Currently there are two armor sets that offer global benefits. One of those is the warrior's knights armor. Do you know what having this global effect has done to the warrior in PvP? It has made it so that there is no choice as to what armor you wear. There is, in effect, a "best" set of armor, as the armors were intended to be balanced before any global effects and the global effects thus undo the balance.
For a warrior in PvP, you irrevocably take a helm of your weapon attribute, Gladiator's chest and legs, Knight's Boots, and possibly Stonefist Gauntlets, depending on if you're a knockdown warrior.
If you are a competitive player, which this game really does revolve around no matter how many of us non-competitive folks there are enjoying it, then there are no options when it comes to what armor to use on a warrior. You take the above set. Period.
Now, do you really want rangers to devolve into that as well? It's bad enough that in Chapter One we only really have the Druid's Set that's worth considering. I don't want to see the new armor choices become non-choices due to a bug.
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Mar 15, 2006, 05:26 PM // 17:26
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#35
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quote:
Originally Posted by xxSilhouette
Is there pictures like this avalable on the forums somewhere for the other classes?
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yeah man... check this thread out...
http://guildwarsguru.com/forum/showthread.php?t=134132
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Mar 15, 2006, 08:45 PM // 20:45
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#36
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by romeo_longsword
Overall, the impression I find from your posts have taken quite a personal
view, I am getting a feeling that you are rather desperate to convince your view on others, or pick a target to debate the matter with. At the moment, I just not yet see much valuable explanations from them, thus don’t find them overly helpful.
Perhaps another person could aid me in this matter.
Thanks.
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Not my fault that you took it personally. I had repeatedly tried to explain to you why this situation would obviously be a bug in the most civil way but now you're the one who is taking it down the personal road.
You're obviously not looking for a debate, just someone to agree with you.
EDIT: Ok back to the topic on hand: For those that don't think that this would be a bug or an unfair advantage.... do you really think it's a good thing that everyone would be using the same mixed armor set to get the global benefits? And to take advantage of the benefits, you have to take stances and preps?
Sure most rangers have both of those, but flexibility of builds just go out the window. Do you really think that's a good thing if everyone is wearing the same mix of armor and every Ranger build has preps and stances? And the ones that dont follow this trend and stick to one set have a big disadvantage. Why even have different armor sets then? A global effect would so obviously be a bug that I cant believe that I have to argue about it.
Last edited by Eet GnomeSmasher; Mar 15, 2006 at 08:55 PM // 20:55..
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Mar 15, 2006, 11:02 PM // 23:02
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#37
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Perfectly Elocuted
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Quote:
Originally Posted by Jenosavel
Now, do you really want rangers to devolve into that as well? It's bad enough that in Chapter One we only really have the Druid's Set that's worth considering. I don't want to see the new armor choices become non-choices due to a bug.
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Well put.
I would prefer seeing balanced and equal armor sets, after having only one real choice with two of the professions I play regularly, I would love to have a reason to buy more than one set of armor. Although I think I'd point out that at least rangers and warriors have a set of armor that is functional, and serves some purpose. I think that Elementalists got the worst armor bonuses of all the classes. But that's a topic for another thread....
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Mar 16, 2006, 09:32 PM // 21:32
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#38
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Frost Gate Guardian
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Quote:
Originally Posted by Anarki
Why do you wanna use +armor in stance if you're using only WD?
WD = 75% chance to evade so you wont be taking much damage.
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when im runnin people i use Storm chaser, Escape, and Dodge (plus some other skills) and even with the 75% evade, the giants and elemental attacks still hurt, so the armor would help alot.
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Mar 28, 2006, 08:08 PM // 20:08
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#39
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Perfectly Elocuted
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I was wondering, did anyone get the chance to see if it was +Armor while using the preperation (as in casting the prep) or if it was + Armor while under the effects of a preperation during the PvE event? I didn't bother trying to get armor, and was busy playing a Ritualist besides.
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Mar 28, 2006, 11:57 PM // 23:57
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#40
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by SnipiousMax
I was wondering, did anyone get the chance to see if it was +Armor while using the preperation (as in casting the prep) or if it was + Armor while under the effects of a preperation during the PvE event? I didn't bother trying to get armor, and was busy playing a Ritualist besides.
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Tested it. The +10 armor only applies while you're casting the preparation and not while you're under the effects.
I reported it as a bug because I dont think this is what was intended since obviously this would be a completely useless and pointless armor if you only get +10 armor while casting a preparation.
Oh also, the effects of the armor are local and not global.
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